Thursday, September 30, 2021

New Super Mario Bros. Wii Gameplay Walkthrough World 4 Full Game [1440P 60FPS HD] No Commentary

 

Longplay of New Super Mario Bros. Wii is a 2D side-scrolling platform video game developed by Nintendo for the Wii. A follow-up to the 2006 Nintendo DS game New Super Mario Bros., it was first released in Australia, North America, and Europe in November 2009, followed by Japan a month later. Like other side-scrolling Super Mario games, the player controls Mario as he travels eight worlds and fights Bowser's henchmen to rescue Princess Peach. Up to four people can play in cooperative and competitive multiplayer modes, taking control of Mario as well as Luigi and one of two multicolored Toads. The game also introduces "Super Guide", which allows the player to watch a computer-controlled character complete a level. Shigeru Miyamoto had held desires to create a Super Mario game with cooperative multiplayer since the series' synthesis. After failed attempts to integrate it into Super Mario 64 due to hardware limitations, he was able to fully explore the concept with the advent of the Wii and its more advanced hardware capabilities. Having developed New Super Mario Bros. and feeling that it was not as challenging as he hoped, Miyamoto designed New Super Mario Bros. Wii with the intent of accessibility for players of all skill levels. Features such as Super Guide and the ability to enter a floating bubble on command and opt out of doing a certain part of a level was added to cater to beginners, whereas other details, such as an award for not prompting the Super Guide block to appear in any level, were added to provide a layer of difficulty. Shiho Fujii and Ryo Nagamatsu composed the game's soundtrack, whereas Koji Kondo, the series' regular composer, served as sound adviser. The game was announced following a slight drop in profits, with Nintendo hoping its release would help to rejuvenate sales of the Wii. New Super Mario Bros. Wii was both critically and commercially successful, receiving particular praise for its multiplayer aspect, although some critics were disappointed by the lack of innovation compared to previous Super Mario titles. It received several honors, including the Best Wii Game award from the 2009 Spike Video Game Awards, IGN, and GameTrailers, and is the fourth best-selling game for the Wii as of March 2021, having sold 30.32 million copies worldwide. It was followed by New Super Mario Bros. 2 for the Nintendo 3DS in July 2012 and New Super Mario Bros. U for the Wii U in November 2012, and was remastered in high-definition for the Nvidia Shield TV in China in 2017. New Super Mario Bros. Wii Gameplay Walkthrough Playthrough Full Game [1440P 60FPS HD] No Commentary

Tuesday, September 28, 2021

New Super Mario Bros. Wii Gameplay Walkthrough World 2 Full Game [1440P 60FPS HD] No Commentary

 

Longplay of New Super Mario Bros. Wii is a 2D side-scrolling platform video game developed by Nintendo for the Wii. A follow-up to the 2006 Nintendo DS game New Super Mario Bros., it was first released in Australia, North America, and Europe in November 2009, followed by Japan a month later. Like other side-scrolling Super Mario games, the player controls Mario as he travels eight worlds and fights Bowser's henchmen to rescue Princess Peach. Up to four people can play in cooperative and competitive multiplayer modes, taking control of Mario as well as Luigi and one of two multicolored Toads. The game also introduces "Super Guide", which allows the player to watch a computer-controlled character complete a level. Shigeru Miyamoto had held desires to create a Super Mario game with cooperative multiplayer since the series' synthesis. After failed attempts to integrate it into Super Mario 64 due to hardware limitations, he was able to fully explore the concept with the advent of the Wii and its more advanced hardware capabilities. Having developed New Super Mario Bros. and feeling that it was not as challenging as he hoped, Miyamoto designed New Super Mario Bros. Wii with the intent of accessibility for players of all skill levels. Features such as Super Guide and the ability to enter a floating bubble on command and opt out of doing a certain part of a level was added to cater to beginners, whereas other details, such as an award for not prompting the Super Guide block to appear in any level, were added to provide a layer of difficulty. Shiho Fujii and Ryo Nagamatsu composed the game's soundtrack, whereas Koji Kondo, the series' regular composer, served as sound adviser. The game was announced following a slight drop in profits, with Nintendo hoping its release would help to rejuvenate sales of the Wii. New Super Mario Bros. Wii was both critically and commercially successful, receiving particular praise for its multiplayer aspect, although some critics were disappointed by the lack of innovation compared to previous Super Mario titles. It received several honors, including the Best Wii Game award from the 2009 Spike Video Game Awards, IGN, and GameTrailers, and is the fourth best-selling game for the Wii as of March 2021, having sold 30.32 million copies worldwide. It was followed by New Super Mario Bros. 2 for the Nintendo 3DS in July 2012 and New Super Mario Bros. U for the Wii U in November 2012, and was remastered in high-definition for the Nvidia Shield TV in China in 2017. New Super Mario Bros. Wii Gameplay Walkthrough Playthrough Full Game [1440P 60FPS HD] No Commentary

Monday, September 27, 2021

New Super Mario Bros. Wii Gameplay Walkthrough World 1 Full Game [1440P 60FPS HD] No Commentary

 

Longplay of New Super Mario Bros. Wii is a 2D side-scrolling platform video game developed by Nintendo for the Wii. A follow-up to the 2006 Nintendo DS game New Super Mario Bros., it was first released in Australia, North America, and Europe in November 2009, followed by Japan a month later. Like other side-scrolling Super Mario games, the player controls Mario as he travels eight worlds and fights Bowser's henchmen to rescue Princess Peach. Up to four people can play in cooperative and competitive multiplayer modes, taking control of Mario as well as Luigi and one of two multicolored Toads. The game also introduces "Super Guide", which allows the player to watch a computer-controlled character complete a level. Shigeru Miyamoto had held desires to create a Super Mario game with cooperative multiplayer since the series' synthesis. After failed attempts to integrate it into Super Mario 64 due to hardware limitations, he was able to fully explore the concept with the advent of the Wii and its more advanced hardware capabilities. Having developed New Super Mario Bros. and feeling that it was not as challenging as he hoped, Miyamoto designed New Super Mario Bros. Wii with the intent of accessibility for players of all skill levels. Features such as Super Guide and the ability to enter a floating bubble on command and opt out of doing a certain part of a level was added to cater to beginners, whereas other details, such as an award for not prompting the Super Guide block to appear in any level, were added to provide a layer of difficulty. Shiho Fujii and Ryo Nagamatsu composed the game's soundtrack, whereas Koji Kondo, the series' regular composer, served as sound adviser. The game was announced following a slight drop in profits, with Nintendo hoping its release would help to rejuvenate sales of the Wii. New Super Mario Bros. Wii was both critically and commercially successful, receiving particular praise for its multiplayer aspect, although some critics were disappointed by the lack of innovation compared to previous Super Mario titles. It received several honors, including the Best Wii Game award from the 2009 Spike Video Game Awards, IGN, and GameTrailers, and is the fourth best-selling game for the Wii as of March 2021, having sold 30.32 million copies worldwide. It was followed by New Super Mario Bros. 2 for the Nintendo 3DS in July 2012 and New Super Mario Bros. U for the Wii U in November 2012, and was remastered in high-definition for the Nvidia Shield TV in China in 2017. New Super Mario Bros. Wii Gameplay Walkthrough Playthrough Full Game [1440P 60FPS HD] No Commentary

Saturday, September 25, 2021

Wii Longplay - New Super Mario Bros. Wii - Full Game Walkthrough

Longplay of New Super Mario Bros. Wii is a 2D side-scrolling platform video game developed by Nintendo for the Wii. A follow-up to the 2006 Nintendo DS game New Super Mario Bros., it was first released in Australia, North America, and Europe in November 2009, followed by Japan a month later. Like other side-scrolling Super Mario games, the player controls Mario as he travels eight worlds and fights Bowser's henchmen to rescue Princess Peach. Up to four people can play in cooperative and competitive multiplayer modes, taking control of Mario as well as Luigi and one of two multicolored Toads. The game also introduces "Super Guide", which allows the player to watch a computer-controlled character complete a level. Shigeru Miyamoto had held desires to create a Super Mario game with cooperative multiplayer since the series' synthesis. After failed attempts to integrate it into Super Mario 64 due to hardware limitations, he was able to fully explore the concept with the advent of the Wii and its more advanced hardware capabilities. Having developed New Super Mario Bros. and feeling that it was not as challenging as he hoped, Miyamoto designed New Super Mario Bros. Wii with the intent of accessibility for players of all skill levels. Features such as Super Guide and the ability to enter a floating bubble on command and opt out of doing a certain part of a level was added to cater to beginners, whereas other details, such as an award for not prompting the Super Guide block to appear in any level, were added to provide a layer of difficulty. Shiho Fujii and Ryo Nagamatsu composed the game's soundtrack, whereas Koji Kondo, the series' regular composer, served as sound adviser. The game was announced following a slight drop in profits, with Nintendo hoping its release would help to rejuvenate sales of the Wii. New Super Mario Bros. Wii was both critically and commercially successful, receiving particular praise for its multiplayer aspect, although some critics were disappointed by the lack of innovation compared to previous Super Mario titles. It received several honors, including the Best Wii Game award from the 2009 Spike Video Game Awards, IGN, and GameTrailers, and is the fourth best-selling game for the Wii as of March 2021, having sold 30.32 million copies worldwide. It was followed by New Super Mario Bros. 2 for the Nintendo 3DS in July 2012 and New Super Mario Bros. U for the Wii U in November 2012, and was remastered in high-definition for the Nvidia Shield TV in China in 2017. A new Mario adventure on your Wii New Super Mario Bros. Wii combines the action of classic platform games with the power of the Wii console to create a new experience that can be enjoyed alone or with friends and family. Multiplayer binge for four players Guide Mario through adventure-filled worlds with the Wii Remote, and decide if you want to save Princess Peach on your own or with a little help from your friends. New Super Mario Bros. Wii allows up to four players to take part in the action at the same time, creating total chaos since you can play collaborating or competing when it comes to riding on Yoshi's back, getting the precious power-ups ... Classic Mario-style action Long after Super Mario Bros. laid the foundations for 2D platformers, New Super Mario Bros. Wii picks up on the series' origins to invite players to explore colorful worlds full of challenge and discovery. Deal with Bowser and his henchmen and grab the new power-ups that will make Mario slide to victory. Venture into familiar territory riding Yoshi and discover the many secrets of this game. Different game modes There are challenges for everyone in New Super Mario Bros. Wii: the different game modes ensure constant challenge and fun. Try to rescue Princess Peach in Story Mode, choose the levels you want to play in Free Play, or have fun in Coin Hunt Mode. Guaranteed fun in all modes and for up to four players! New Super Mario Bros. Wii Gameplay Walkthrough Playthrough Full Game [1440P 60FPS HD] No Commentary World 1 0:00 World 2 52:51 World 3 1:52:14 World 4 2:59:22 World 5 3:57:33 World 6 5:06:50 World 7 6:12:14 World 8 7:03:26

Thursday, September 23, 2021

Wii Longplay - Mario Kart Wii - Full Game Walkthrough - Peach

Mario Kart Wii abbreviated as MKW and MKWII is a 2008 kart racing video game developed and published by Nintendo for the Wii. It is the sixth installment in the Mario Kart series and was released worldwide in April 2008. Like its previous installments, Mario Kart Wii incorporates playable characters from the Mario series, who participate in kart races on 32 different race tracks using specialized items to hinder opponents or gain advantages. The game features multiple single-player and multiplayer game modes including a four-person split screen. Online multiplayer was supported until the discontinuation of Nintendo Wi-Fi Connection in May 2014. Mario Kart Wii uses the Wii Remote's motion-sensing to provide intuitive and conventional steering controls; each copy of the game is bundled with the Wii Wheel accessory to augment this feature. The game received positive reviews upon release, with praise for the online mode, characters, gameplay, tracks and karts, although there was criticism for its item balancing and graphics. It is one of the best-selling video games of all time with over 37 million copies sold and is the second best-selling game for the Wii behind Wii Sports. Mario Kart Wii full game walkthrough and each part includes HD gameplay for PC. It has been recorded in 1440p at 60FPS. Longplay of Mario Kart Wii - Full Game Walkthrough - Princess Peach 0:00 Mushroom Cup 0:34 Luigi Circuit 0:44 Moo Moo Meadows 3:43 Mushroom Gorge 6:38 Toad's Factory 9:55 Flower Cup 14:50 Mario Circuit 14:56 Coconut Mall 17:57 DK Summit - DK Snowboard Cross 21:58 Wario's Gold Mine 25:33 Star Cup 30:15 Daisy Circuit 30:22 Koopa Cape 33:31 Maple Treeway 38:00 Grumble Volcano 42:29 Special Cup 47:17 Dry Dry Ruins 47:24 Moonview Highway 51:33 Bowser's Castle 55:42 Rainbow Road 1:00:43 Mario Kart Wii Ending Credits 1:06:40 Shell Cup 1:11:20 GCN Peach Beach 1:11:27 DS Yoshi Falls 1:14:17 SNES Ghost Valley 2 1:16:50 N64 Mario Raceway 1:18:58 Banana Cup 1:23:43 N64 Sherbet Land 1:23:49 GBA Shy Guy Beach 1:28:12 DS Delfino Square 1:31:14 GCN Waluigi Stadium 1:35:31 Leaf Cup 1:40:40 DS Desert Hills 1:40:46 GBA Bowser Castle 3 1:44:26 N64 DK's Jungle Parkway 1:49:03 GCN Mario Circuit 1:53:24 Lightning Cup 1:57:46 SNES Mario Circuit 3 1:57:53 DS Peach Gardens 2:00:53 GCN DK Mountain 2:05:00 N64 Bowser's Castle 2:09:14 Mario Kart Wii Ending Credits 2:14:48

Sunday, September 19, 2021

GameCube Longplay - Mario Kart Double Dash - Full Game Walkthrough - Wario and Waluigi

Mario Kart: Double Dash (stylized as Mario Kart: Double Dash!! and abbreviated to MKDD) is a 2003 kart racing video game developed by Nintendo Entertainment Analysis & Development and published by Nintendo for the GameCube (GCN). The game is the fourth installment in the Mario Kart series and the third for home consoles after Mario Kart 64. It was preceded by Mario Kart: Super Circuit for the Game Boy Advance in 2001 and was followed by the handheld game Mario Kart DS, which was released for the Nintendo DS in 2005. Similar to the previous titles, Double Dash challenges Mario series player characters to race against each other on Mario-themed tracks. The game introduced a number of new gameplay features, such as supporting co-op gameplay with two riders per kart. One player drives the kart, and the other uses items. It is the first game in the series to use 3D polygon graphics for the racers, as opposed to sprites. Players can switch at any time. Double Dash is the only game in the Mario Kart series to allow cooperative gameplay so far. Double Dash supports LAN play using the Nintendo GameCube Broadband Adapter, allowing up to 16 players to compete simultaneously. There are 20 characters to select from in total, each of which with a special item, and with eleven characters being new to the series. Double Dash received positive reviews from critics; it attained an aggregated score of 87 out of 100 on Metacritic. Reviewers praised the graphics, new gameplay features, character and item rosters, arcade aesthetic and track design, but elements of the voice acting were poorly received. It was commercially successful, with more than 3.8 million copies sold in the United States, and more than 802,000 copies sold in Japan. It is the second best-selling GameCube game of all-time, selling around 7 million copies worldwide, behind Super Smash Bros. Melee. Mario Kart Double Dash full game walkthrough and each part includes HD gameplay for PC. It has been recorded in 1440p at 60FPS. Longplay of Mario Kart Double Dash - Full Game Walkthrough - Wario and Waluigi 0:00 Mushroom Cup 0:12 Luigi Circuit 0:14 Peach Beach 2:50 Baby Park 5:19 Dry Dry Desert 7:40 Award Ceremony 10:59 Flower Cup 11:50 Mushroom Bridge 11:52 Mario Circuit 14:38 Daisy Cruiser 17:39 Waluigi Stadium 21:06 Award Ceremony 24:16 Star Cup 25:04 Sherbet Land 25:07 Mushroom City 27:57 Yoshi Circuit 31:29 DK Mountain 35:09 Award Ceremony 38:34 Special Cup 39:23 Wario Coloseum 39:26 Dino Dino Jungle 43:06 Bowser's Castle 46:39 Rainbow Road 51:02 Award Ceremony 55:43 Staff Credits 56:23

Friday, September 10, 2021

Mario Kart Double Dash - Dry Dry Desert (Petey Piranha and King Boo Gameplay)

 

Mario Kart: Double Dash (stylized as Mario Kart: Double Dash!! and abbreviated to MKDD) is a 2003 kart racing video game developed by Nintendo Entertainment Analysis & Development and published by Nintendo for the GameCube (GCN). The game is the fourth installment in the Mario Kart series and the third for home consoles after Mario Kart 64. It was preceded by Mario Kart: Super Circuit for the Game Boy Advance in 2001 and was followed by the handheld game Mario Kart DS, which was released for the Nintendo DS in 2005. Similar to the previous titles, Double Dash challenges Mario series player characters to race against each other on Mario-themed tracks. The game introduced a number of new gameplay features, such as supporting co-op gameplay with two riders per kart. One player drives the kart, and the other uses items. It is the first game in the series to use 3D polygon graphics for the racers, as opposed to sprites. Players can switch at any time. Double Dash is the only game in the Mario Kart series to allow cooperative gameplay so far. Double Dash supports LAN play using the Nintendo GameCube Broadband Adapter, allowing up to 16 players to compete simultaneously. There are 20 characters to select from in total, each of which with a special item, and with eleven characters being new to the series. Double Dash received positive reviews from critics; it attained an aggregated score of 87 out of 100 on Metacritic. Reviewers praised the graphics, new gameplay features, character and item rosters, arcade aesthetic and track design, but elements of the voice acting were poorly received. It was commercially successful, with more than 3.8 million copies sold in the United States, and more than 802,000 copies sold in Japan. It is the second best-selling GameCube game of all-time, selling around 7 million copies worldwide, behind Super Smash Bros. Melee. Mario Kart Double Dash full game walkthrough and each part includes HD gameplay for PC. It has been recorded in 1440p at 60FPS.

Rust Trampa con Torreta Automática, Controlador de Puertas y HBHF Sensor, Auto Turret Trap Base 2021

Una Torreta Automática (Auto Turret), Un Detector de Calvos (HBHF Sensor), Puertas Automaticas (Automatic Doors), Un controlador de puertas (Door Controller). La torreta esta apagada cuando el detector de calvos detecta movimiento le manda la señal al controlador de puertas, la puerta se abre, la torreta se enciende y comienza a disparar al intruso. Esta es una trampa automatica para desplegar en la base, esta trampa esta 100% automatizada. #rustbasedesign Rust Torreta Automática (Auto Turret) Detector de Calvos (HBHF Sensor) Puertas Automaticas (Automatic Doors) Controlador de Puertas (Door Controller) (Auto Turret Trap Base Design 2021) Rust Auto Turret Automatic Trap Base Design 2021, HBHF Sensor, Automatic Doors, Door Controller Con este circuito se puede hacer una (auto turret garage door)

Thursday, September 9, 2021

Mario Kart Double Dash - Wario Coloseum - Peach and Daisy

 

Mario Kart: Double Dash (stylized as Mario Kart: Double Dash!! and abbreviated to MKDD) is a 2003 kart racing video game developed by Nintendo Entertainment Analysis & Development and published by Nintendo for the GameCube (GCN). The game is the fourth installment in the Mario Kart series and the third for home consoles after Mario Kart 64. It was preceded by Mario Kart: Super Circuit for the Game Boy Advance in 2001 and was followed by the handheld game Mario Kart DS, which was released for the Nintendo DS in 2005. Similar to the previous titles, Double Dash challenges Mario series player characters to race against each other on Mario-themed tracks. The game introduced a number of new gameplay features, such as supporting co-op gameplay with two riders per kart. One player drives the kart, and the other uses items. It is the first game in the series to use 3D polygon graphics for the racers, as opposed to sprites. Players can switch at any time. Double Dash is the only game in the Mario Kart series to allow cooperative gameplay so far. Double Dash supports LAN play using the Nintendo GameCube Broadband Adapter, allowing up to 16 players to compete simultaneously. There are 20 characters to select from in total, each of which with a special item, and with eleven characters being new to the series. Double Dash received positive reviews from critics; it attained an aggregated score of 87 out of 100 on Metacritic. Reviewers praised the graphics, new gameplay features, character and item rosters, arcade aesthetic and track design, but elements of the voice acting were poorly received. It was commercially successful, with more than 3.8 million copies sold in the United States, and more than 802,000 copies sold in Japan. It is the second best-selling GameCube game of all-time, selling around 7 million copies worldwide, behind Super Smash Bros. Melee. Mario Kart Double Dash full game walkthrough and each part includes HD gameplay for PC. It has been recorded in 1440p at 60FPS.

Mario Kart 64 - 50cc Flower Cup Grand Prix (Toad Gameplay)

 

Mario Kart 64 (styled as MARIOKART 64 abbreviated to MK64) is a 1996 kart racing video game developed and published by Nintendo for the Nintendo 64 (N64). It is the second game in the Mario Kart series and the successor to Super Mario Kart for the Super Nintendo Entertainment System. The game was first released in Japan on 14 December 1996, in North America on 10 February 1997 and in the United Kingdom on 24 June 1997. It was later released as a Virtual Console game for the Wii and Wii U in 2007 and 2016, respectively. Changes from the original include the move to polygon-based true 3D computer graphics for track design, and the inclusion of four-player support. Players take control of characters from the Mario franchise, who race around a variety of tracks with items that can either harm opponents or aid the user. The move to three-dimensional graphics allowed for track features not possible with the original game's Mode 7 graphics, such as changes in elevation, bridges, walls, and pits. However, the characters and items remain 2D pre-rendered sprites. The game was commercially successful and was generally praised for the fun and high replay value of its multiplayer modes, though some critics regarded it as a disappointment compared to Super Mario Kart. Mario Kart 64 full game walkthrough and each part includes HD gameplay for PC. Recorded in 1440p at 60FPS.

Wednesday, September 8, 2021

Mario Kart Double Dash - Baby Park (Petey Piranha and King Boo Gameplay)

 

Mario Kart: Double Dash (stylized as Mario Kart: Double Dash!! and abbreviated to MKDD) is a 2003 kart racing video game developed by Nintendo Entertainment Analysis & Development and published by Nintendo for the GameCube (GCN). The game is the fourth installment in the Mario Kart series and the third for home consoles after Mario Kart 64. It was preceded by Mario Kart: Super Circuit for the Game Boy Advance in 2001 and was followed by the handheld game Mario Kart DS, which was released for the Nintendo DS in 2005. Similar to the previous titles, Double Dash challenges Mario series player characters to race against each other on Mario-themed tracks. The game introduced a number of new gameplay features, such as supporting co-op gameplay with two riders per kart. One player drives the kart, and the other uses items. It is the first game in the series to use 3D polygon graphics for the racers, as opposed to sprites. Players can switch at any time. Double Dash is the only game in the Mario Kart series to allow cooperative gameplay so far. Double Dash supports LAN play using the Nintendo GameCube Broadband Adapter, allowing up to 16 players to compete simultaneously. There are 20 characters to select from in total, each of which with a special item, and with eleven characters being new to the series. Double Dash received positive reviews from critics; it attained an aggregated score of 87 out of 100 on Metacritic. Reviewers praised the graphics, new gameplay features, character and item rosters, arcade aesthetic and track design, but elements of the voice acting were poorly received. It was commercially successful, with more than 3.8 million copies sold in the United States, and more than 802,000 copies sold in Japan. It is the second best-selling GameCube game of all-time, selling around 7 million copies worldwide, behind Super Smash Bros. Melee. Mario Kart Double Dash full game walkthrough and each part includes HD gameplay for PC. It has been recorded in 1440p at 60FPS.

Tuesday, September 7, 2021

Mario Kart Double Dash - Rainbow Road - Peach and Daisy

Mario Kart: Double Dash (stylized as Mario Kart: Double Dash!! and abbreviated to MKDD) is a 2003 kart racing video game developed by Nintendo Entertainment Analysis & Development and published by Nintendo for the GameCube (GCN). The game is the fourth installment in the Mario Kart series and the third for home consoles after Mario Kart 64. It was preceded by Mario Kart: Super Circuit for the Game Boy Advance in 2001 and was followed by the handheld game Mario Kart DS, which was released for the Nintendo DS in 2005. Similar to the previous titles, Double Dash challenges Mario series player characters to race against each other on Mario-themed tracks. The game introduced a number of new gameplay features, such as supporting co-op gameplay with two riders per kart. One player drives the kart, and the other uses items. It is the first game in the series to use 3D polygon graphics for the racers, as opposed to sprites. Players can switch at any time. Double Dash is the only game in the Mario Kart series to allow cooperative gameplay so far. Double Dash supports LAN play using the Nintendo GameCube Broadband Adapter, allowing up to 16 players to compete simultaneously. There are 20 characters to select from in total, each of which with a special item, and with eleven characters being new to the series. Double Dash received positive reviews from critics; it attained an aggregated score of 87 out of 100 on Metacritic. Reviewers praised the graphics, new gameplay features, character and item rosters, arcade aesthetic and track design, but elements of the voice acting were poorly received. It was commercially successful, with more than 3.8 million copies sold in the United States, and more than 802,000 copies sold in Japan. It is the second best-selling GameCube game of all-time, selling around 7 million copies worldwide, behind Super Smash Bros. Melee. Mario Kart Double Dash full game walkthrough and each part includes HD gameplay for PC. It has been recorded in 1440p at 60FPS. Mario Kart Double Dash 50cc Special Cup Rainbow Road Peach and Daisy 0:00 Award Ceremony 4:50 Staff Credits 5:35

Mario Kart 64 - 50cc Flower Cup Grand Prix (Bowser Gameplay)

 

Mario Kart 64 (styled as MARIOKART 64 abbreviated to MK64) is a 1996 kart racing video game developed and published by Nintendo for the Nintendo 64 (N64). It is the second game in the Mario Kart series and the successor to Super Mario Kart for the Super Nintendo Entertainment System. The game was first released in Japan on 14 December 1996, in North America on 10 February 1997 and in the United Kingdom on 24 June 1997. It was later released as a Virtual Console game for the Wii and Wii U in 2007 and 2016, respectively. Changes from the original include the move to polygon-based true 3D computer graphics for track design, and the inclusion of four-player support. Players take control of characters from the Mario franchise, who race around a variety of tracks with items that can either harm opponents or aid the user. The move to three-dimensional graphics allowed for track features not possible with the original game's Mode 7 graphics, such as changes in elevation, bridges, walls, and pits. However, the characters and items remain 2D pre-rendered sprites. The game was commercially successful and was generally praised for the fun and high replay value of its multiplayer modes, though some critics regarded it as a disappointment compared to Super Mario Kart. Mario Kart 64 full game walkthrough and each part includes HD gameplay for PC. Recorded in 1440p at 60FPS.

Sunday, September 5, 2021

Mario Kart 64 - 50cc Flower Cup Grand Prix (Yoshi Gameplay)

 

Mario Kart 64 (styled as MARIOKART 64 abbreviated to MK64) is a 1996 kart racing video game developed and published by Nintendo for the Nintendo 64 (N64). It is the second game in the Mario Kart series and the successor to Super Mario Kart for the Super Nintendo Entertainment System. The game was first released in Japan on 14 December 1996, in North America on 10 February 1997 and in the United Kingdom on 24 June 1997. It was later released as a Virtual Console game for the Wii and Wii U in 2007 and 2016, respectively. Changes from the original include the move to polygon-based true 3D computer graphics for track design, and the inclusion of four-player support. Players take control of characters from the Mario franchise, who race around a variety of tracks with items that can either harm opponents or aid the user. The move to three-dimensional graphics allowed for track features not possible with the original game's Mode 7 graphics, such as changes in elevation, bridges, walls, and pits. However, the characters and items remain 2D pre-rendered sprites. The game was commercially successful and was generally praised for the fun and high replay value of its multiplayer modes, though some critics regarded it as a disappointment compared to Super Mario Kart. Mario Kart 64 full game walkthrough and each part includes HD gameplay for PC. Recorded in 1440p at 60FPS.

Mario Kart Double Dash - Dino Dino Jungle - Peach and Daisy

 

Mario Kart: Double Dash (stylized as Mario Kart: Double Dash!! and abbreviated to MKDD) is a 2003 kart racing video game developed by Nintendo Entertainment Analysis & Development and published by Nintendo for the GameCube (GCN). The game is the fourth installment in the Mario Kart series and the third for home consoles after Mario Kart 64. It was preceded by Mario Kart: Super Circuit for the Game Boy Advance in 2001 and was followed by the handheld game Mario Kart DS, which was released for the Nintendo DS in 2005. Similar to the previous titles, Double Dash challenges Mario series player characters to race against each other on Mario-themed tracks. The game introduced a number of new gameplay features, such as supporting co-op gameplay with two riders per kart. One player drives the kart, and the other uses items. It is the first game in the series to use 3D polygon graphics for the racers, as opposed to sprites. Players can switch at any time. Double Dash is the only game in the Mario Kart series to allow cooperative gameplay so far. Double Dash supports LAN play using the Nintendo GameCube Broadband Adapter, allowing up to 16 players to compete simultaneously. There are 20 characters to select from in total, each of which with a special item, and with eleven characters being new to the series. Double Dash received positive reviews from critics; it attained an aggregated score of 87 out of 100 on Metacritic. Reviewers praised the graphics, new gameplay features, character and item rosters, arcade aesthetic and track design, but elements of the voice acting were poorly received. It was commercially successful, with more than 3.8 million copies sold in the United States, and more than 802,000 copies sold in Japan. It is the second best-selling GameCube game of all-time, selling around 7 million copies worldwide, behind Super Smash Bros. Melee. Mario Kart Double Dash full game walkthrough and each part includes HD gameplay for PC. It has been recorded in 1440p at 60FPS.

Saturday, September 4, 2021

Mario Kart Wii - Maple Treeway - Peach Gameplay

 

Mario Kart Wii gameplay with Princess Peach, racing at 50cc on the Maple Treeway track. It has been recorded in 1440p at 60FPS.

Friday, September 3, 2021

Rust Diseño Simple de Base Trampa Automática 2021 (Trampa de Escopeta Torreta de Llamas HBHF Sensor)

Una trampa automatica muy simple se construye con trampa de escopeta (Shotgun Trap), torreta de llamas (Flame Turret), detector de calvos (HBHF Sensor) y un controlador de puertas (Door Controller), es una muy buena trampa que se puede desplegar en cualquier diseño de base. #rustbasedesign Rust Simple Automatic Trap Base Design 2021 (Shotgun Trap Flame Turret HBHF Sensor Automatic Doors)

Mario Kart Double Dash - Bowser's Castle - Peach and Daisy

 

Mario Kart: Double Dash (stylized as Mario Kart: Double Dash!! and abbreviated to MKDD) is a 2003 kart racing video game developed by Nintendo Entertainment Analysis & Development and published by Nintendo for the GameCube (GCN). The game is the fourth installment in the Mario Kart series and the third for home consoles after Mario Kart 64. It was preceded by Mario Kart: Super Circuit for the Game Boy Advance in 2001 and was followed by the handheld game Mario Kart DS, which was released for the Nintendo DS in 2005. Similar to the previous titles, Double Dash challenges Mario series player characters to race against each other on Mario-themed tracks. The game introduced a number of new gameplay features, such as supporting co-op gameplay with two riders per kart. One player drives the kart, and the other uses items. It is the first game in the series to use 3D polygon graphics for the racers, as opposed to sprites. Players can switch at any time. Double Dash is the only game in the Mario Kart series to allow cooperative gameplay so far. Double Dash supports LAN play using the Nintendo GameCube Broadband Adapter, allowing up to 16 players to compete simultaneously. There are 20 characters to select from in total, each of which with a special item, and with eleven characters being new to the series. Double Dash received positive reviews from critics; it attained an aggregated score of 87 out of 100 on Metacritic. Reviewers praised the graphics, new gameplay features, character and item rosters, arcade aesthetic and track design, but elements of the voice acting were poorly received. It was commercially successful, with more than 3.8 million copies sold in the United States, and more than 802,000 copies sold in Japan. It is the second best-selling GameCube game of all-time, selling around 7 million copies worldwide, behind Super Smash Bros. Melee. Mario Kart Double Dash full game walkthrough and each part includes HD gameplay for PC. It has been recorded in 1440p at 60FPS.

Mario Kart 64 - 50cc Flower Cup Grand Prix (Luigi Gameplay)

 

Mario Kart 64 (styled as MARIOKART 64 abbreviated to MK64) is a 1996 kart racing video game developed and published by Nintendo for the Nintendo 64 (N64). It is the second game in the Mario Kart series and the successor to Super Mario Kart for the Super Nintendo Entertainment System. The game was first released in Japan on 14 December 1996, in North America on 10 February 1997 and in the United Kingdom on 24 June 1997. It was later released as a Virtual Console game for the Wii and Wii U in 2007 and 2016, respectively. Changes from the original include the move to polygon-based true 3D computer graphics for track design, and the inclusion of four-player support. Players take control of characters from the Mario franchise, who race around a variety of tracks with items that can either harm opponents or aid the user. The move to three-dimensional graphics allowed for track features not possible with the original game's Mode 7 graphics, such as changes in elevation, bridges, walls, and pits. However, the characters and items remain 2D pre-rendered sprites. The game was commercially successful and was generally praised for the fun and high replay value of its multiplayer modes, though some critics regarded it as a disappointment compared to Super Mario Kart. Mario Kart 64 full game walkthrough and each part includes HD gameplay for PC. Recorded in 1440p at 60FPS.

Wednesday, September 1, 2021

Mario Kart Double Dash - Peach Beach - Peach and Daisy

 

Mario Kart: Double Dash (stylized as Mario Kart: Double Dash!! and abbreviated to MKDD) is a 2003 kart racing video game developed by Nintendo Entertainment Analysis & Development and published by Nintendo for the GameCube (GCN). The game is the fourth installment in the Mario Kart series and the third for home consoles after Mario Kart 64. It was preceded by Mario Kart: Super Circuit for the Game Boy Advance in 2001 and was followed by the handheld game Mario Kart DS, which was released for the Nintendo DS in 2005. Similar to the previous titles, Double Dash challenges Mario series player characters to race against each other on Mario-themed tracks. The game introduced a number of new gameplay features, such as supporting co-op gameplay with two riders per kart. One player drives the kart, and the other uses items. It is the first game in the series to use 3D polygon graphics for the racers, as opposed to sprites. Players can switch at any time. Double Dash is the only game in the Mario Kart series to allow cooperative gameplay so far. Double Dash supports LAN play using the Nintendo GameCube Broadband Adapter, allowing up to 16 players to compete simultaneously. There are 20 characters to select from in total, each of which with a special item, and with eleven characters being new to the series. Double Dash received positive reviews from critics; it attained an aggregated score of 87 out of 100 on Metacritic. Reviewers praised the graphics, new gameplay features, character and item rosters, arcade aesthetic and track design, but elements of the voice acting were poorly received. It was commercially successful, with more than 3.8 million copies sold in the United States, and more than 802,000 copies sold in Japan. It is the second best-selling GameCube game of all-time, selling around 7 million copies worldwide, behind Super Smash Bros. Melee. Mario Kart Double Dash full game walkthrough and each part includes HD gameplay for PC. It has been recorded in 1440p at 60FPS.

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Starcraft 2: Gameplay de Misiones Cooperativas con Artanis 02 - Mision: Guadaña de amón

Starcraft 2: Gameplay de Misiones Cooperativas con Artanis 02 - Mision: Guadaña de amón